
At its core this game is a hack n slash, dungeon loot crawler with a ton of additional activities and RPG elements. You are receiving this because you are subscribed to this thread. If you were to combine Dungeon Siege 1, Diablo 2, and Neverwinter Nights youd pretty much have the modern version of Ancient Anguish. This may be an issue if you want to share the resulting Humm, the tail end of that log is not obviously a Map problem: Reply to this email directly, view it on GitHub Ancient Anguish - Mud Review posted by Llanfear. Map with others relying on the original format. The constructor below will only work up to 2.2, the readme at the repo has the new constructor for 3.0+ Everything below here is out of date The default file save format is now 18 but that is not compatible with the old Mudlet 2.1 release (which can only handle up to version 16) - I'd be more concerned about line 1541 of the DB.lua file and why that is using a nil value for _env.įor what it is worth, the file C:/Users/person/.config/mudlet/profiles/person NEW/log/errors.txt will contain the inconsistent (but hopefully corrected) details found whilst checking the map - it is appended to each time a map is loaded so the related part from this session will start on the line containing: Loading map(1) "C:\Users\person\.You should look at for up to date information. So I was working on a project and had a need for a basic cooldown timer. After a bit of browsing/searching around I didn't find anything that did everything I needed, but I did find the following POST. So I spent a bit of time rewriting it to use Geyser. If you reuse a name, it will reuse the gauge associated with it, giving it the new constructor information, adding it to the proper container (or removing it from all containers, if no container is passed), time, etc. This means if you recall the same timer with the same arguments, it will essentially reset even if it's not finished running from the first time. I just gussied it up a bit.ĭemonnic.anitimer:new(name, constructor, time, container, showTime, timerCaption, css, cssback) It also means if you give it different arguments (such as a new position or size) then it will use these when it resets.īig thanks to Lin of Aetolia, most of the core logic to the algorithm really didn't get changed.

Name: any name you wish to give the timer in string formatĬonstructor: The same constructor you would pass to Geyser.Gauge:new(). This is where you specify your coordinates, height, width, etc. Time: How long in seconds you want the cooldown to run. vadi2: Its not a crisis I dont think because the new features - while nice - are kinda minor. Accepts decimal valuesĬontainer: Optional argument. Its not like they radically improve the situation in some way. Huge maps are still slow, people still crash while pathfinding and the UIs around the mapper are kinda wonky. We can have a follow-up release in two weeks time if youd like to fix this up though (and get rid of this dangerous. Give the timer a Geyser container to bind to. Faes Mudlet is a Fork of Mudlet 2.1 intended to expand IRC and other functionality in Mudlet, mainly for the needs of Botman - A 7 Days To Die Server. If you don't wish to bind to a container, but do wish to set up a stylesheet or turn off the display of the timeleft, then pass the empty string for this argument. ShowTime: Optional argument, except if you want to pass further arguments.

This determines whether or not the time remaining is shown on the timer. TimerCaption: Optional argument, except if you want to pass further arguments.


This provides a way to give a caption to the timer, so that you can label it with something other than the timeĬss: Optional argument. The stylesheet to apply to the front portion of the gauge.Ĭssback: Optional argument. The stylesheet to apply to the back portion of the gauge.
